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Producing Meaning and Wisdom in Dialoguevieuxcmaq, Thursday, August 23, 2001 - 11:00 (Analyses)
Vigdor Schreibman (vigdor@cyberspacecapital.org)
A major leader of the science of design has accepted the challenge of Internet-based news reporter and CyberspaceCapital advocate Vigdor Schreibman, to help emancipate the most underdeveloped resource in existence in the world, the creative powers of the whole people, who are expected to grow to a population of 7.6 billion individuals who are expected to inhabit the Planet Earth by the year 2020. Producing meaning and wisdom in dialogie CyberspaceCapital Asked for comment, Vigdor Schreibman, CC's owner, suggested in an email message August 17th, that "the real meaing of playing the dialogue game could be determined only by analyzing the purpose of the game and its context." He In the same sense as the differences between fine art and popular art, or an elite rule and democratic rule, we may define [the purpose] as an attempt to maximize the quality of social equity and ecological integrity by strict adherence to the philosophical rules of logic, ethics, and aesthetics, or by an The context may be either that of a dialogue between members of an elite group whose overall influence on the course of human civilization during the next twenty years, may be greater than nothing but less than significant, or that of the interaction of an estimated In drawing these distinctions I am concerned not merely with political sentiment but primarily by anticipation of the spectacular outcome of designing a participatory strategy that can emancipate the most underdeveloped resource in existence in this world, namely, the creative powers of the whole people. An exercise that may significantly advance the course of civilization as we find it during the next two decades should start by defining [the purpose of dialogue] and its context, and then by designing a process, which can most likely respond to the preferred [purpose of dialogue] within the actual expected context. Dr. Christakis offered a response to these observations on August 18th: "I am in full agreement with everything you say. Your observations are indeed very profound." Continuing, Christakis observed: We used a simplified version of the dialogue game in a town hall setting with a community of activists in Louisville, Kentucky. The community was primarily black, poor, amid suffering from drug addiction and family breakdown. The participants were extremely happy because they were emancipated through dialogue for the first time in their lives. I cannot yet imagine an electronic version of the face-to-face encounter but I am working on it with some friends. CC was established at the beginning of the new millennium to support cyberspace capital by building the patterns of sustainable relations between individuals, unbounded by real time and place, "many-to-many" "anytime, anywhere" in virtual space. and/or suggestions should be directed to Vigdor Schreibman web site (1) http://cyberspacecapital.org web site (2) http://sunsite.utk.edu/FINS/
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